![]() Redfall gives you the choice to play one of four characters: Layla, Devinder, Remi, and Jacob. There are moments where Arkane’s immersive sim background plays into enriching the story, like with notes and journal entries scattered around as well as conversations you can have with the townsfolk, but none of it is particularly interesting. Redfall’s story instead feels like basic set dressing for a vampire hunting romp. The narrative goes to interesting places but doesn’t delve into the nature of the vampire invasion enough for my tastes. But Layla, Devinder, Remi, and Jacob can fight back and make use of mystical abilities to deal with the bloodsuckers. Vampires have invaded the small town of Redfall and bewitched or imprisoned most of the townsfolk. The basics of Redfall’s story are fairly simple to explain. This visual aesthetic is maintained throughout the game’s interface and presentation. In fairness, that works very well and plays to Arkane’s strengths. Redfall generally takes a more whimsical approach to its horror than anything serious, though. Just take a quick look at the game’s logo, and you’ll see some immediate similarities to John Carpenter’s Halloween. A lot of its immediate aesthetic is clearly borrowed from 80’s B-movie horror flicks. To start on a more positive note, Redfall definitely kicks off in the right way.
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